The project will use both open and proprietary sources/middleware, but the game engine in it self will be as Open as I can make it.
However, while the goal is to create a working game engine, the main purpose is to learn how it all works.
Platforms:
Currently only windows
Intended Funcionalites:
OpenGL 3.3+ and Direct X11 API support
Advanced Shaders
Large Scene Graph Support
COLLADA format model file import
Normal Mapped Textures
Adaptive Tesselation Support
Physics and collision detection, probably middleware, PhysX or ODE etc.
Keyboard and mouse Input
Sound Output
etc.
Implemented Functionalities/Status:
Alpha stage
Based on the DX11 API
Rudimentary "shading"
Colored polygon rendering
Simple scene graph
Solid object animation
Progress Screenshots:
The first triangles |
Rotating triangles and transformations |
Simple Scene Graph |
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